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Balanced multiple-party systems

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Extensive studies including simulations and polls by Donald Arthur Kronos, have shown that an effectively two-party system such as that currently used in the United States could be modified into a balanced plurality voting system through the addition of a negative vote option to better represent the intentions of the voters. This differs from a standard Plurality voting system or an anti-plurality voting system in that rather than either allowing a choice of whom to vote for or allowing a choice of whom to vote against, a balanced system would allow each vote to be either for or against any candidate. In the case of balanced range voting an individual could in fact cast a combination of for and against votes.

The problem with the traditional plurality voting system is that any attempt to prevent a candidate from getting elected tends to result in a false positive vote, generally for a candidate thought to have an advantaged position over other candidates, thereby causing or increasing such advantage. A balanced plurality election would allow the voter to represent a true negative vote, thus eliminating or at least reducing the occurrence of false positive votes.

A balanced multiple-party system significantly reduces the odds of a well known but largely unpopular candidate winning an election, by allowing those who oppose the election of that candidate to cast a more accurate vote than would have been possible in an unbalanced system of only negative votes or only positive votes. Of course the option of a positive vote is also necessary in order to have balance. Simply changing to an all negative vote system would just reverse the polarity of the imbalance rather than remove it.

The number of votes per voter is not a factor in the system being balanced. It should be consistent within an election across all voters to be fair. This also has the mathematical effect of eliminating the feedback loop that would otherwise give an unfair advantage over time to exactly two parties. This feedback loop happens in a traditional plurality voting system when a voter attempts to represent a negative vote where only positive votes are available. The voter is forced to evaluate the choices available and determine what is most likely to reduce the odds of a win by the opposed candidate. For example, since the history of a party may give some indication of the electability of a candidate endorsed by the party, the closest thing to a vote against a candidate in a general election would be a vote for the candidate of the party that the voter believes has won the most elections historically. If the opposed candidate is in fact running under that same party, then the obvious choice is the next most historically successful party's candidate. This causes only two parties to have any reasonable viability once a history has been established. A balanced voting system would eliminate this feedback loop for voters who take advantage of it.

The addition of a negative vote option to balance a party system can theoretically be applied to a popular vote, an electoral college vote, or both. In cases where an electoral college is expected to in some way represent the popular vote, it would of course make sense to allow balanced voting options for both the electoral college and the populace. The concept of a balanced election system is applicable to many types of voting systems including instant runoff voting and other such multiple vote systems and can be applied equally well to plurality voting or proportional representation systems.


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