|
|||||||
АвтоАвтоматизацияАрхитектураАстрономияАудитБиологияБухгалтерияВоенное делоГенетикаГеографияГеологияГосударствоДомДругоеЖурналистика и СМИИзобретательствоИностранные языкиИнформатикаИскусствоИсторияКомпьютерыКулинарияКультураЛексикологияЛитератураЛогикаМаркетингМатематикаМашиностроениеМедицинаМенеджментМеталлы и СваркаМеханикаМузыкаНаселениеОбразованиеОхрана безопасности жизниОхрана ТрудаПедагогикаПолитикаПравоПриборостроениеПрограммированиеПроизводствоПромышленностьПсихологияРадиоРегилияСвязьСоциологияСпортСтандартизацияСтроительствоТехнологииТорговляТуризмФизикаФизиологияФилософияФинансыХимияХозяйствоЦеннообразованиеЧерчениеЭкологияЭконометрикаЭкономикаЭлектроникаЮриспунденкция |
Test Your Power of Observation and Memory
Making the learners use their power of observation and memory is one of the ways of introducing interest into the teaching-learning process. The following game is a good example of this. <188> This game is used for practising words that have already been introduced. The teacher gives the learners a one-minute glimpse of about 15 objects or pictures whose names they know. Then he covers the objects or puts them away. The learners must write or say the names of as many of the objects as they can remember. In another version of the game, the teacher uncovers about 15 words that he has previously written on the blackboard. After one minute, he covers the words again. Then he asks the learners to write the words in their notebooks in the same order in which they appeared on the blackboard. This gives practice with the forms of the words. Putting time-pressures on the students is one way of arousing interest. E.g., the teacher may give the learners only one minute to look at the words. Using the spur of time-pressure, the teacher can make a simple job such as copying the new words in their notebooks more interesting by telling the learners that they have only 30 seconds to do it in. Поиск по сайту: |
Все материалы представленные на сайте исключительно с целью ознакомления читателями и не преследуют коммерческих целей или нарушение авторских прав. Студалл.Орг (0.003 сек.) |